This original game is my take on solving a design problem present on almost all board games: complexity of rules. Motif is one of the culminations of my decade-long experience as a UX Designer in the casual gaming industry.
As a fan of strategic games, I wanted to create an attractive puzzle without the war-like structure of Chess but with the same depth and elegance. Moreover, I wanted something as easy to learn as tic-tac-toe but with incredibly challenging outcomes.