I want to make a game such that the rules aren’t the friction to interact with other people.

Two players, three sides. Six pawns, no dice. Are you ready to turn fate in your favor?

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Where it all came from

This original game is my take on solving a design problem present on almost all board games: complexity of rules. Motif is one of the culminations of my decade-long experience as a UX Designer in the casual gaming industry.

As a fan of strategic games, I wanted to create an attractive puzzle without the war-like structure of Chess but with the same depth and elegance. Moreover, I wanted something as easy to learn as tic-tac-toe but with incredibly challenging outcomes.

There’s more strategy than I had first thought, definitely check out the strategy video listed in the item description. Hope to see this gets mass-made. Beautiful abstract game!
— Etsy Customer
So more than a game, it’s a beautiful gift and work decorative art
— Etsy Customer
Very clean and worked out design for an abstract game! Not usual to see that around. Good work!
— @our.board.game.table

Follow our journey.